#version 450
#extension GL_EXT_shader_atomic_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 1, std430) buffer SSBO
{
    float v;
} _18;

layout(set = 0, binding = 0, r32f) uniform image2D uImage;

shared float shared_v;

void main()
{
    float _15 = atomicAdd(shared_v, 2.0);
    float _24 = atomicAdd(_18.v, _15);
    float _39 = imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
    float _45 = imageAtomicExchange(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
}

