#pragma clang diagnostic ignored "-Wmissing-prototypes"

#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

template<typename T>
struct spvDescriptor
{
    T value;
};

template<typename T>
struct spvDescriptorArray
{
    spvDescriptorArray(const device spvDescriptor<T>* ptr) : ptr(&ptr->value)
    {
    }
    const device T& operator [] (size_t i) const
    {
        return ptr[i];
    }
    const device T* ptr;
};

struct SSBO
{
    float4 v[1];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(64u, 1u, 1u);

struct spvDescriptorSetBuffer0
{
    device SSBO* m_13 [[id(0)]];
    texture2d<float> T [[id(1)]];
    spvDescriptor<texture2d<float>> Ts [[id(2)]][1] /* unsized array hack */;
};

struct spvDescriptorSetBuffer1
{
    sampler S [[id(0)]];
    spvDescriptor<sampler> Ss [[id(1)]][1] /* unsized array hack */;
};

static inline __attribute__((always_inline))
void in_func(device SSBO& _13, thread uint3& gl_GlobalInvocationID, texture2d<float> T, sampler S, const spvDescriptorArray<texture2d<float>> Ts, thread uint3& gl_WorkGroupID, const spvDescriptorArray<sampler> Ss)
{
    _13.v[gl_GlobalInvocationID.x] = T.sample(S, float2(0.5), level(0.0));
    _13.v[gl_GlobalInvocationID.x] = Ts[gl_WorkGroupID.x].sample(Ss[gl_WorkGroupID.x], float2(0.5), level(0.0));
}

kernel void main0(const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
    spvDescriptorArray<texture2d<float>> Ts {spvDescriptorSet0.Ts};
    spvDescriptorArray<sampler> Ss {spvDescriptorSet1.Ss};

    in_func((*spvDescriptorSet0.m_13), gl_GlobalInvocationID, spvDescriptorSet0.T, spvDescriptorSet1.S, Ts, gl_WorkGroupID, Ss);
}

